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Old Oct 10, 2006, 07:04 AM // 07:04   #1
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Default The Aoe scatter amendment

Not all monsters are smart cookies. To use profession as a stereotypical example. Let's see how some monsters would react to Aoe situations (i.e. Firestorm). When facing a warrior type boss, that character would be less likely to run, i.e. "I can tank anything" Charr warriors are probably not very smart so they would also be much less likely to run away. Hoewever, say your fighting a Mesmer class monster. Due to the higher intelligence, they would be more likely to run away.

The idea is that not all monsters will scatter from aoe.

To use a non profession example:

Human enemies may be more likely to move as opposed to the char, who believe in brute force.

and to use the size of an enemy: A huge tree badguy would be less likely to move because of it's sheer size (i.e. it's not scared of you). Whereas a smaller more agile badguy would quick to get out of the way.

What do you think?
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Old Oct 10, 2006, 07:12 AM // 07:12   #2
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Quote:
Originally Posted by An Amendment
...that character would be less likely to run, i.e. "I can tank anything" Human wammo's
There, amendment made.
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Old Oct 10, 2006, 02:39 PM // 14:39   #3
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I've thought something like this might be interesting. Maybe each monster has an intellegence rating that determines the likelyhood of recognizing a threat, and a courage rating that determines the likelyhood of fleeing a threat.

This doesn't have to apply only to AoE damage. It could determine whether a monster attacks through Empathy, or even whether it kites away from a warrior.
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Old Oct 10, 2006, 02:43 PM // 14:43   #4
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Meh, running out of the scatter is actually the stupid thing to do.... at least the way they do now.

"I'm using Firestorm on Shadow Warrior!"

Whole team bodyblocks the shadow warrior, shadow warrior is trying to move, can't, doesnt attack till the duration of firestorm wears off.
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Old Oct 10, 2006, 03:19 PM // 15:19   #5
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Quote:
Originally Posted by Effendi Westland
Meh, running out of the scatter is actually the stupid thing to do.... at least the way they do now.

"I'm using Firestorm on Shadow Warrior!"

Whole team bodyblocks the shadow warrior, shadow warrior is trying to move, can't, doesnt attack till the duration of firestorm wears off.
The running is the main reason I always have searing heat or eruption on my bar. If you catch a monster using a skill, it wil almost always stay in the area for the entire duration. After that, you get the added bonus of it running around like a chicken with it's head cut off for 5 seconds or so. In fact, if you chain the AoE one after another, you can make the mobs run around and do nothing for the duration of the entire battle.

At the same time I'm not sure that things were any better when monsters would just stand stupidly in it.
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Old Oct 10, 2006, 05:43 PM // 17:43   #6
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There's more to it than just intelligence. How about pain? "This falling fire hurts so I should run away from it?" Fear? "Run! Fire!" Abnormal childhood experiences? "Oooo pretty fire, me likes!"

It is fine as it is, don't try to put too much real life into a fantasy game like this or we'll have enemies that are being defeated fleeing and aggroing the next group.

How about the group that is just around the corner coming to investigate the explosions, screams and clashing weapons?

Bosses that gather their forces to defend themselves / their territory instead of scattering them all across the countryside?

It's fine as is, don't take it too far.
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Old Oct 11, 2006, 12:12 AM // 00:12   #7
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It should go by how muchy damage the firestorm deals. For exmaple, if the firetsorm does 1-5 damage, they would probably not run out of it because it would do 50 damage total.
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Old Oct 11, 2006, 05:18 PM // 17:18   #8
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They allready have variation in how they monsters scatter. I don't think they should make it so constant that you know exactly which mobs to use it on.
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Old Oct 12, 2006, 01:29 AM // 01:29   #9
dgb
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Quote:
Originally Posted by Poda
When facing a warrior type boss, that character would be less likely to run, i.e. "I can tank anything" Charr warriors are probably not very smart so they would also be much less likely to run away.
What, so you can go back to solo farming 'dumb warrior' Aatxes?
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Old Oct 12, 2006, 01:33 AM // 01:33   #10
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People are still upset by the AOE change? Is it really that big of a problem that monsters scatter under an AOE? I really thought people would have adapted by now.
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Old Oct 12, 2006, 02:34 AM // 02:34   #11
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I think Strangelove just said something about catching someone else with a 2-3 second skill...... their skill will be done before yours, so the only way to "catch" them is to use another skill for instant casting, or Psychic powers. That's a great thought though, I guess it would be possible to catch a Ritualist or monk using a 5 or 6 second skill......
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Old Oct 16, 2006, 11:10 PM // 23:10   #12
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Quote:
Originally Posted by dgb
What, so you can go back to solo farming 'dumb warrior' Aatxes?
I don't solo aatxes. So no...(If I did i'd use a solo necro anyway)

Quote:
Originally Posted by Sid Soggybottom
People are still upset by the AOE change? Is it really that big of a problem that monsters scatter under an AOE? I really thought people would have adapted by now.
I don't even have an elementalist, so I could care less about the change. It was just a suggestion.

Last edited by Poda; Oct 16, 2006 at 11:16 PM // 23:16..
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Old Oct 16, 2006, 11:23 PM // 23:23   #13
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I thought this was going to be amendment in regards to the henchies, and how they take 5-6 seconds to react and move to an enemy AoE skill, whereas creatures move the second an AoE spell (firestorm for example) is cast upon them.

I love when my henchies stay in a maelstrom and take the full damage possible. If creatures move out of AoE immediately, so should henchies. If this was addressed somewhere else, I apologize, I haven't seen it yet.
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Old Oct 16, 2006, 11:57 PM // 23:57   #14
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Firestorm needs less scatter in PVE. It is ok if you know how to use it, but could use improvement. Firestorm works against players in PVP and against NPCs in ABs.
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